Version 4
+ added fancy adaptive background music
/ fixed some sounds being way louder than others
/ rebalanced pretty much everything (player damage, health, XP, levels, enemy damage, health, etc.)
/ changed health red plus to a heart
/ arena transition now no longer fades audio
/ jester now predicts where you're moving and throws bombs there instead of where you were during the throw
/ tweaked cel shader and outline filter
/ switched out some sounds effects
/ visual optimizations
/ removed some experimentation stuff
Sorry for the lack of updates on this project, been working on other stuff and was mostly just experimenting with stuff like special weapon pickups and new enemies and possible model replacements and proper maps and some multiplayer modes, but most of it got scraped in the end.
The next update will have new maps and enemies and stuff, maybe. :P
Files
Get HORDER
HORDER
action, rogue-like, first person shooter
Status | Prototype |
Author | SirDiabo |
Genre | Action, Shooter, Survival |
Tags | 3D, First-Person, Low-poly, Roguelike, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Version 3.1Feb 04, 2024
- Version 3Feb 04, 2024
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